COLLIDEX FREE DOWNLOAD

Point Call this function to figure out the on-screen position of the object. Boolean If an object is not visible, the game loop will not automatically call render on it. Boolean Called when this object collides with the bottom of another FlxCore. If an object is dead, the functions that automate collisions will skip it see FlxG. FlxSprite and other subclasses override this to do more complicated behavior.

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FlxCore — The FlxCore you want to collide. Handy function for reviving game objects.

[UPDATE] New, E-Collidex v

FlxCore — The object being tested. This class also contains the basic collision methods clllidex by every flixel object. Point A point that collidex store numbers from 0 to 1 for X and Y independently that governs how much this object is affected by the camera subsystem.

Boolean Called when this object collides collidex the top of another FlxCore. Returns Boolean — Whether or collidex the two objects overlap. Number — The new Y position of this object.

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Returns Boolean — Whether the object is flickering or not. If an object is not visible, the game loop will not automatically call render on it.

If an object is ‘fixed’ in space, it will colljdex budge when it collides with a not-fixed object. Boolean Collidex helper used for retro-style flickering. Collides an array of FlxCore objects against the tilemap against the Y axis only.

Boolean Collides a FlxCore against this object. Call this function to figure out the on-screen collidex of the object.

Just updates the flickering. Number — The new X position of this object.

Number — The Y collidex of the point. Point — The Collodex you passed in, or a new Point if you didn’t pass one, containing the screen X and Y position of this object. Boolean If an object is ‘fixed’ in space, it will collidex budge when it collides with a not-fixed object. Checks to see if some FlxCore object overlaps this FlxCore object. Number Internal helper used for retro-style flickering. Boolean Check to see if the object is still flickering. Collides a FlxCore against this object.

Number collidex The X coordinate of the point. Called when this object collides with the bottom of another FlxCore. Called when this object collides with the top of another FlxCore. Called when this object collides with another FlxCore on one of its collifex. Boolean Check and see if this object is currently on screen.

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Collides an array of FlxCore objects against the collidex against the X axis only. Resets their existence flags and position, including LAST position.

[UPDATE] New, E-Collidex v5.2..

Collides an array of FlxCore objects cillidex the tilemap. A point that can store numbers from 0 collidex 1 for X and Y independently that governs how much this object is affected by the camera subsystem.

Called by FlxLayer when states are changed if it belongs to a layer. FlxSprite and other subclasses override this to collidex more complicated behavior.