In his spare time he also writes novels and is a guitar lover. Readers may start from any topic they are interested in. Selecting and highlighting a model. Starting rendering loops in separate threads. Drawing a dynamic clock on the screen. Skip to the end of the images gallery. What do I get with a Video?
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Dynamically lighting within shaders.
Generating a small terrain database. Designing a 2D camera manipulator.
OpenSceneGraph 3 Cookbook – PDF Free Download
Introduction Setting up views on multiple screens Using slave cameras to simulate a power-wall Using depth partition to display huge scenes Implementing the radar map Showing the top, front, and side views of a model Manipulating the top, front, and side views Following a moving model Using manipulators to follow models Designing a 2D camera manipulator Manipulating the view with joysticks. Running OSG examples on Android. Speeding up the scene intersections. Introduction Creating a polygon with borderlines Extruding a 2D shape to 3D Drawing a NURBS surface Drawing a dynamic clock on the screen Drawing a ribbon following a model Selecting and highlighting a model Selecting a triangle openscenegrraph of the model Selecting a point on opdnscenegraph model Using vertex-displacement cookvook in shaders Using the draw instanced extension.
OpenSceneGraph 3 Cookbook
Drawing a dynamic clock on the screen. Xuelei Qian Xuelei Qian received his Ph. Features Introduce the latest OpenSceneGraph features to create stunning graphics, as well as integration with other famous libraries Produce high-quality programs with short and familiar code Enriched with a xookbook of code and the necessary screenshots Images Page Count Course Length 12 hours 46 minutes ISBN Date Of Publication 22 Mar Opening and closing doors.
Embedding OSG into web browsers. Computing the world bounding box of any openscensgraph. Making your node always face the screen. Using manipulators to follow models. Designing a breadth-first node visitor.
OpenSceneGraph Cookbook Published
Generating the API documentation. Playing a movie in the 3D world. Using SSH to implement cluster generation.
Selecting a point on the model. What do I get with an eBook? Using the osgWidget library. Patching an existing terrain database with newer data. Designing the command buffer mechanism. The book is divided into 10 chapters, each of which focuses on one topic. Using the draw instanced extension.
Skip to the end of the images gallery. Manipulating the view with joysticks. Creating a running car.
Introduction Merging geometry data Compressing texture Sharing scene objects Configuring the database pager Designing a simple culling strategy Using occlusion query to cull objects Managing scene objects with an octree algorithm Rendering point cloud data with draw instancing Speeding up the scene intersections. Full Stack Web Development.
In his spare time he also writes novels and is a guitar lover. Compiling and using OSG on mobile devices. Building a skeleton system. Designing a simple culling strategy. Sharing and cloning objects.